SkyrimTAG:Skills

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There are 18 Skills in Skyrim - The Adventure Game, up to 8 of which can be learned. When Leveling Up, you can choose one Skill that you haven't already learned to slot on your Character Board. Skills are split evenly (6 each) between three families: Might, Shadow, and Sorcery.

All Skills are useful, one way or another. It can be tempting to only learn Skills that can be used in combat, but this approach may leave you unprepared for other elements of the game, where other Skills are important. The ideal approach is to build a well-balanced character, with Skills that fit their identity.

Skill Tests[edit]

During the game, your characters' skills will be constantly put to the test. In combat or calm, there are always situations where you will have to perform a Skill Test to succeed.

When asked to perform a Skill Test, roll 3 dice and try to beat the required result. If your character has learned the Skill, you can roll an additional die. Further into the game, you can obtain Legendary Skills to give you yet another die to use. Most Skill Tests allow you to Push, spending resources to buy another dice to roll. You can Push one die at a time until you are satisfied with the result or run out of resources to spend. If you have an effect that allows you to gain Skill Test dice, such as the Ring of Luck, the additional dice are added to the initial roll, not to any Pushes.

A Skill Test's difficulty lies in the type and amount of icons required. The most common symbol is the circle SkyrimTAG-icon-Circle.png with a 50% probability. The second most common symbol, the triangle SkyrimTAG-icon-Triangle.png, has a 33% probability. The rarest symbol is the diamond SkyrimTAG-icon-Diamond.png with a 16.5% probability.

If the Skill Test instructs you to roll Health, Magicka, or Stamina instead of a Skill, roll as many dice as your maximum Health, Magicka, or Stamina.

Legendary Skills[edit]

When you have learned 8 skills, you may learn Legendary Skills (represented by the SkyrimTAG-icon-Legendary Skill.png icon). When you make the choice to learn a Skill beyond your 8th, you instead choose one of the Skill tokens you have already acquired and flip it, making it Legendary. This would count as a level up and can be done multiple times, however this action costs 15 Experience.

In Skill Tests, instead of providing one die to the player, the respective Legendary Skill provides two. Some Legendary Skills also give bonuses.

In addition, some enemies have attacks that will only be performed against players with Legendary Skills. When an enemy has an attack action line in a darker color, that attack will only be effective against players with Legendary skills. Otherwise, any attacks matching that icon will automatically miss.

If using the Legendary Encounter Card Pack, Legendary Encounters will be added to the Dungeon decks upon receiving your first Legendary Skill.

Skills[edit]

Skill Family Skill Test
bonus dice
Bonus effect
Archery Might 1
Archery SkyrimTAG-icon-Legendary Skill.png Might 2
Block Might 1 With a SkyrimTAG-icon-Shield.png equipped, gain 1 SkyrimTAG-icon-Heavy Armor Point.png and 1 SkyrimTAG-icon-Light Armor Point.png armor.
Block SkyrimTAG-icon-Legendary Skill.png Might 2 Gain 1 SkyrimTAG-icon-Heavy Armor Point.png and 1 SkyrimTAG-icon-Light Armor Point.png armor, even without a SkyrimTAG-icon-Shield.png item equipped.
Heavy Armor Might 1 With a SkyrimTAG-icon-Heavy Armor.png item equipped, gain 1 SkyrimTAG-icon-Heavy Armor Point.png armor.
Heavy Armor SkyrimTAG-icon-Legendary Skill.png Might 2 Gain 1 SkyrimTAG-icon-Heavy Armor Point.png armor, even without a SkyrimTAG-icon-Heavy Armor.png item equipped.
One Handed Might 1
One Handed SkyrimTAG-icon-Legendary Skill.png Might 2
Smithing Might 1 When Upgrading Equipment, SkyrimTAG-icon-Draw.png an additional card on the first draw.
Smithing SkyrimTAG-icon-Legendary Skill.png Might 2 When Upgrading Equipment, SkyrimTAG-icon-Draw.png an additional card and pay 1 SkyrimTAG-icon-Ore Component.png fewer on the first draw.
Two Handed Might 1
Two Handed SkyrimTAG-icon-Legendary Skill.png Might 2
Alchemy Shadow 1
Alchemy SkyrimTAG-icon-Legendary Skill.png Shadow 2 Gain 1 use of a potion per combat round.
Light Armor Shadow 1 Gain Sneak (1).
Light Armor SkyrimTAG-icon-Legendary Skill.png Shadow 2 Gain Sneak (1) and 1 SkyrimTAG-icon-Light Armor Point.png.
Lockpicking Shadow 1
Lockpicking SkyrimTAG-icon-Legendary Skill.png Shadow 2
Pickpocketing Shadow 1
Pickpocketing SkyrimTAG-icon-Legendary Skill.png Shadow 2
Sneak Shadow 1 Gain Sneak (1).
Sneak SkyrimTAG-icon-Legendary Skill.png Shadow 2 Gain Sneak (2).
Speech Shadow 1 In the Market, SkyrimTAG-icon-Draw.png an additional card on the first draw.
Speech SkyrimTAG-icon-Legendary Skill.png Shadow 2 In the Market, SkyrimTAG-icon-Draw.png an additional card and pay 1 SkyrimTAG-icon-Septim.png fewer on the first draw.
Alteration Sorcery 1 With an Alteration spell equipped, gain 1 SkyrimTAG-icon-Magic Armor Point.png armor.
Alteration SkyrimTAG-icon-Legendary Skill.png Sorcery 2 Gain 1 SkyrimTAG-icon-Magic Armor Point.png armor, even without an Alteration spell equipped.
Conjuration Sorcery 1
Conjuration SkyrimTAG-icon-Legendary Skill.png Sorcery 2 Increase the maximum number of summons to 2. The Summon action needs to be taken twice to get 2 summoned creatures.
Destruction Sorcery 1
Destruction SkyrimTAG-icon-Legendary Skill.png Sorcery 2
Enchanting Sorcery 1 When Enchanting Equipment, SkyrimTAG-icon-Draw.png an additional card on the first draw.
Enchanting SkyrimTAG-icon-Legendary Skill.png Sorcery 2 When Enchanting Equipment, SkyrimTAG-icon-Draw.png an additional card and pay 1 SkyrimTAG-icon-Soul Gem Component.png on the first draw.
Illusion Sorcery 1
Illusion SkyrimTAG-icon-Legendary Skill.png Sorcery 2
Restoration Sorcery 1
Restoration SkyrimTAG-icon-Legendary Skill.png Sorcery 2 When using healing spells, heal an additional SkyrimTAG-icon-Health.png

Notes[edit]

  • The Light Armor skill is incorrectly highlighted red on the Dunmer and Argonian Character Cards, despite being Shadow skills.

Gallery[edit]